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Lean Six Sigma Gamification

Presenter: Jennifer Hooks, Director Performance Improvement, Medical University of South Carolina, Charleston, SC, USA

Keywords: 70/20/10 Learning, Game Show Competition, Active Engagement Game Simulation

Industry: Career Development, Education/Training, Healthcare

Level: Basic


ABSTRACT

The 70/20/10 formula describes how learning occurs: 70% from real life and on-the-job experiences, tasks, and problem-solving. This is the most important aspect of any learning and development plan. 20% from feedback and from observing and working with role models. 10% from formal training. Taking on a similar mindset, the Medical University of South Carolina (MUSC) strives to incorporate the 70/20/10 formula into the Lean Six Sigma classroom. Teaching Lean and Six Sigma concepts to MUSC learners is not always easy. Sometimes we find even our best training falling flat. Our learners are tapping their fingers, rolling their eyes, yawning, and generally itching to do just about anything except listening to our content. Student data collection was done to change teaching philosophy.

The term “active learning” describes a strategy for teaching where students are active and involved in the learning process. Active learning places students in a participatory role, rather than sitting for a lecture. In an active learning environment, students will work with the content in a new way, make connections between new content and old theories or reflect upon the material with others. Students need to do more than just listen to lectures in order to really learn content. Simulations and games increase learner involvement and engagement, both good things in learning environments. This session will illustrate how teams can use familiar videos and games “Family Feud, Operation and Football” to name a few, to build an active learning environment which places students in a participatory role, rather than sitting for an entire lecture.

It’s true that not all learners may initially excel at game-based learning. But when a game is designed with the right components, even skeptical learners will eventually embrace it. Participants will work with lean and six sigma content in a new way and experience and practice super-simple, training techniques that will maximize participant engagement.


Call for Proposals

Proposal Submission Deadline:
October 11, 2019

Acceptance notification date:
November 11, 2019

Early Registration Deadline:
February 11, 2020

Please make sure to review and prepare the material needed before you start the on-line Proposal Submission Form. Click here to see Proposal Submission Guidelines.

Who May Submit: This online form may be used by a principal speaker, co-speaker, contact person, or a committee member submitting on behalf of a speaker.

Multiple Proposals: You may submit multiple proposals.

Conference Registration Fee:
The conference registration fee is waived for the principal speaker of accepted proposals. Speakers are responsible for their travel expenses and arrangements. Co-speakers will receive a 30% discount for the conference that they are presenting at.

Length of Presentations: Technical sessions are typically 35 minutes. There will be a limited number of "double" sessions, 70 minutes, at the end of each day.

You will need the following to submit a proposal

Proposal Title: Maximum 80 characters including spaces. 

Keywords:Please include three keywords with a maximum of 100 characters, including spaces. 

Industry Sector: Please select the most relevant Industry sector for the proposal from a list.

Abstract: The Abstract should be 1,500 to 5,000 characters (note that it is Characters, NOT words), including spaces.

Biography: The Biography must be 1,500 to 5,000 characters, including spaces.

Public Profile: LinkedIn or Public Profile for link for the Principal Speaker: 

Speaker's Photo (optional)

Sample Video (optional)

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